NinevehGL is coming
Hi again everybody! I’m so glad to say that NinevehGL is coming! This is completely amazing!!! Using the solid ideias of Nineveh Framework (check the link on top menu), NinevehGL is a 3D engine, forged...
View ArticleAll about OpenGL ES 2.x – (part 1/3)
Hello everyone! Welcome again to a new serie of tutorial. This time let’s talk about the magic of 3D world. Let’s talk about OpenGL. I dedicated the last five months of my life entirely to go deep...
View ArticleKhronos EGL and Apple EAGL
Hi again everybody! This will be a little article to give support to my full tutorial about OpenGL. In this article I’ll talk about the EGL API and the EAGL (the EGL API implemented by Apple). We’ll...
View ArticleAll about OpenGL ES 2.x – (part 2/3)
Very welcome back, my friends! Now we are aware about the basic concepts of 3D world and OpenGL. Now it’s time to start the fun! Let’s go deep into code and see some result on our screens. Here I’ll...
View ArticleCameras on OpenGL ES 2.x – The ModelViewProjection Matrix
Hello my friends! In this article I’ll talk about a very very important part of the 3D world. As you already know, this world behind of our devices’ screen is just an attempt to recreate the beauty and...
View ArticleNinevehGL Features
Hello everyone! Today I want to talk about the NinevehGL. Talk more about the features and about what it can offer to us. NinevehGL is almost done, I want to be as fast as possible, but I don’t want to...
View ArticleAll about OpenGL ES 2.x – (part 3/3)
Here we are for the final part of this serie of tutorial! Welcome back, my friends. Is time to dive in advanced knowledges about OpenGL and 3D world. In this tutorial we’ll see many things about the...
View ArticleNinevehGL is HERE!
Hello my friends, After long months, just waiting for a single day, was a long wait, I know, but today the things will change a little bit. Today is THAT day. After working through the nights,...
View ArticleAll about Shaders – (part 1/3)
Hello again, my friends! Let’s start a new series of tutorials, at this time let’s go deep in shaders universe, the most exciting part of OpenGL programmable pipeline. We’ll treat about textures,...
View ArticleCalculating Normals and Tangent Space
Hi guys! In this article I’ll show how to calculate per-vertex Normals and the Tangent Space. Here you’ll see the most accurate technique, generating real Normals and breaking the vertex when...
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